9 Hole Men’s Rules

Thu, October 1, 2015 |



Bella Vista Village Property Owners Association

BELLA VISTA
MEN’S NINE HOLE
GOLF ASSOCIATION RULES


Throughout these
rules Berksdale Golf Course is designated by the letter B and
Kingswood Golf Course is designated by the letter K

USGA Rules will govern play, with the following exceptions and
clarifications which apply to the Bella Vista Men’s Nine Hole
Golf Association.

1. HANDICAP All new players must have an established handicap to
be eligible to be
awarded any prizes for the first day of play. Players joining
later must also submit five scores of
nine holes each for a handicap. Members who belonged to the
Association last year and did not
play an event which was used for handicap will have to
re-establish a new handicap with five
scores of nine holes each.

2. SCORECARDS The scores must be recorded under the proper hole
and correctly totaled. Scorecard must be signed and attested and
if not signed and attested, the players in that group will be
ineligible for that week’s prizes.

3. ALL STROKES Count all strokes including any whiffs.

4. TEE BOXES
A/B flights. All players will use # 3 tee box
C/D flights. All players will use # 4 tee box

5. CREEKS On holes numbered B4,B9,B18,K4,K18, if the tee shot is
in the water you must hit another ball from the green side of
the water and add one penalty stroke. On hole number B9, if the
approach shot is in the creek, play the next shot on the green
side of the creek and add one penalty stroke. If the ball is on
any part of the bridge (over Sugar Creek) play the next shot
from the green side of the creek without penalty.

6. ROCKY AREAS In any rocky area in the fairway or rough that is
not considered a hazard, where golf clubs could be damaged and
the ball is playable, it may be moved no closer to the green
without penalty. However, if you are in a hazard (all ditches,
water areas, tree areas bounding the fairway, etc) and the ball
is unplayable, it may not be moved without a one stroke penalty.
In Native grass areas, a free dropout no closer to the hole, is
allowed to speed up play.

7. WINTER RULES Winter rules concerning improving the lie of
your ball in fairways and roughs apply in Association play.

8. CARTPATHS Balls may be dropped away from the cart paths that
interfere with stance or swing without a penalty stroke. Drop
must be no more than two club lengths from the original lie and
no closer to the green.

9. LATERAL HAZARDS (red stakes) Creeks and lakes running along
holes B1, B2, B3, B7, B8, B10, B11, B12, B16, B17, B18 & K1, K4,
K5, K7, K14, K17, (behind #17) are lateral hazards. If your ball
is in a lateral hazard, drop a ball no closer to the green and
take a penalty of one stoke or play the ball as is lies without
a penalty.

10. WATER HAZARDS (yellow stakes) Water hazards exist on holes
B9, B15, B18 & K3, K7, K14 (see rule 5 for creek on B4 and B9).
If ball is in the hazard, drop a ball no closer to the green and
take a one stroke penalty or play the ball as it lies without a
penalty.

11. OUT OF BOUNDS (White stakes) White markers indicating out of
bounds are on hole B2, B6, B9, B10, B12, B13, B14, B15 & K1,
K11, K14, K15, K16, K17, K18. If your ball is out of bounds,
drop in bounds no closer to the green and take a penalty of one
stroke.

12. GROUND UNDER REPAIR If your ball is in an area designated as
ground under repair (orange stakes or orange maintenance flags
or white lined areas) you must drop a ball within two club
lengths of the marked area and no closer to the green without
penalty.

13. LOST BALL A lost ball is a penalty of one stroke. Players
must drop a ball at the approximate spot the ball was last seen.
Do not delay other players while hunting for a ball. Players
must observe a two minute time limit for searching for a lost
ball.

14. SAND TRAPS Club may not be grounded in a sand trap. If a
ball is imbedded in a footprint or standing water, the ball may
be moved away from the footprint or water not more than one foot
and no closer to the green and still in the trap.

15. CLEANING OR CHANGING BALLS A ball on the green may be
cleaned or a different ball used after properly marking its
location.

16. APPROACH SHOT STRIKING ANOTHER BALL ON GREEN Play the
approach ball from where it lies, no penalty. Ball that was
struck may be played from where it lies or be replaced to the
approximate original position.

17. PUTTING While putting, a penalty of one stroke is incurred
if your ball strikes another ball on the putting surface. Ball
is played from where it lies. Struck ball may be moved back to
approximate original spot or played where it lies.

18. FLAGSTICK Players ball must not strike the flagstick,
attended or unattended, when playing from the putting surface.
One stroke penalty for hitting the flagstick.

19. PUTTS All putts less than 18 inches from cup will be picked
up unless the rules of the game of the week state differently.

20. NUMBER OF CLUBS There is no limit to the number of clubs you
may carry in your bag except for specifically designated games.
You must have a minimum of three clubs and a putter to conform
to POA course rules.

21. GREENS UNDER REPAIR When greens are under repair, you will
put once after getting on the green. And if ball does not go in
the hole, pick up and add one stroke to your score for a total
of two putts

22. WRONG BALL STRUCK If you hit the wrong ball, the penalty is
one stroke .

23. DISPUTES Any dispute regarding infractions of rules should
be brought to the attention of the Executive Committee for
clarification and ruling.

24. MAXIMUM HANDICAP A maximum handicap per individual will be
used for all team events.

GOLF COURTESIES
Courtesies are not rules, yet should be applied as stringently
as are the rules. It is always essential that we be considerate
of all other players and the courses and especially the greens.
By applying the following common courtesies diligently, we will
all enjoy a better game.

1. Unless specifically asked, never offer advice or instruction
or criticism to your fellow golfers.

2. Please be ready to check in at least 30 minutes before your
assigned starting tee time. Then check in with the hole starter
on the tee you are assigned to play at least 10 minutes before
your scheduled tee time.

3. Be ready to play when it is your turn at all times. Slow play
is discourteous . Play ready golf. If you find your foursome is
slow and there is one open hole in front of you, allow the
foursome behind you to play through.

4. Do not spend more than two minutes looking for your ball. If
you cannot find your ball in two minutes, drop another ball,
take your penalty, and get on with play.

5. Park carts on the paths while teeing off. Use the 90 degree
rule when driving your cart on the fairways and anywhere from
tee to green. When the Pro Shop designates that carts are on
paths for that play day, this means to stay on the paths at all
times including in the rough.

6. Keep all carts at least 25 feet from the edge of the green
and follow all cart signs where they are installed.

7. Upon reaching the green, park your cart on the path to the
rear or far side of the green, so that you exit from the rear of
the green and not toward the following players.

8. Do not walk across the putting line of another player’s ball
in your foursome.

9. Get to the ball as soon as possible and be prepared to hit as
soon as it is your turn. Always check the ball to make sure that
it is yours before hitting. Try to park your cart halfway
between your ball and your cartmate’s ball, so both of you can
be ready to hit as soon as it is your turn. This is to eliminate
extra steps and time.

10. Repair all divots on fairways and roughs.

11. Repair all ball marks on greens. Yours and one more!

12. Rake all sand traps after hitting out.

13. After each hole is finished, each player including the
scorekeeper, should announce his score at
the next tee box so that all players can hear .

14. Do not linger on the greens or in the carts near the greens
after putting out. Return your clubs to your bag and record
scores at the next tee box.

15. When you ride with someone in a private cart, & you are not
a leaseholder or a
cart owner, remember that carts are expensive to maintain. You
are expected to
pay ½ of a cart rental to the owner to help offset that expense.

In this same vein, the use of carts should not be unfairly
loaded on private cart
owners. If team members with lease carts are available, prefer
to use them over
private carts unless owners want to bring their cart. Always
give the owners this
option when there is one.

16. First thing in the morning on play days, please allow the
first three foursomes for the front and
back nines to have priority for payment of green fees so that we
can
have a timely start.

GAMES & SCORING
The game to be played for each play date is shown in the current
Roster and on the sign up sheet each week, as well as on the POA
website. In the event of ties, a scorecard playoff will be used
as determined by the Scoring Committee. The Scoring Committee
Chairman will pick a hole to start and whether to go forward or
backward to break all ties.

BEST BALL (SCORE) (TWOSOME OR FOURSOME)
For either twosome or foursome, keep the individual scores for
each player for each hole of the scorecard and total these
scores on each card for use in computing handicaps by the
Handicap Committee. The low score for each hole of the twosome
or foursome is circled on the scorecard. For ties between
players on the twosome or foursome, circle only one score. Use
the handicap of each player as printed on the scorecard and
total these handicaps by twosome or foursome. Divide twosome or
foursome total by 2 or 4 to determine the team handicap. For
each team twosome or foursome, total the circled scores and
subtract the team handicap to get the team score for the event.

BEST 3 BALLS
Keep each player’s score by hole. Low score of 3 players is
circled and added as total score for each hole. Add total nine
holes and subtract 1/2 of total handicap to arrive at net score.
Low net score wins the event.

LOW INDIVIDUAL NET
The player’s scores are entered for each hole and totaled for
the nine holes. Handicaps as shown on the scorecard are then
subtracted to determine the net score. Low net score wins the
event.

LOW TEAM NET (TWOSOME OR FOURSOME)
The Pairings Committee will pair teams so teams are as even by
total handicap as possible. Scores are recorded for each player,
totaled and then the handicap for each player subtracted. The
team (twosome or fourso
me) scores are totaled to obtain net team score. Low team net
score wins the event.

SCRAMBLE (TWOSOME OR FOURSOME)
The Pairings Committee wil pair teams to obtain, as close as
possible, teams with equal handicaps. Each player of each team
tees off from his normal tee on each hole. The best drive is
selected and each hits his second shot from that spot. This
continues until the ball is holed. Only one score for each hole
is recorded on the scorecard for the team. The team with the
lowest score is the winner. In the event of “no shows” for this
event, the player in the twosome without a partner will hit two
shots from each spot and the players in the foursome will rotate
on each shot taking the fourth shot for the team.

TWO HOLE THROWOUT
Individual scores are kept for each player for each hole. The
player’s total score for the nine holes is recorded. This score
will be posted by the Handicap Committee. Each player then
selects scores for the two holes he wishes to throw out and
identifies the scores by circling them on the scorecard. He
totals the score for the remaining seven holes and subtracts his
handicap to arrive at a net score for the event. Low net score
wins the event.

TURKEY SHOOT
Player’s scores for each hole are entered and totaled for the
nine. Handicaps are then subtracted to determine the net score.
Each player pays $2 to his Captain before teeing off. The low
net score in each team wins. Captains turn in $2 for each player
on the scorecard to the scoring table. There will be one winner
for a team of eight players or two foursomes.

BELLA VISTA ( Texas ) SCRAMBLE

Each player hits a tee shot. The best drive is selected. Then
each player plays his own ball from that location until it is
holed out. Handicaps are not used, since the teams will have
balanced handicaps. This is played as a two-man scramble or as a
four man scramble. In the two man scramble, the highest
handicapper is paired with the lowest handicapper & the two
middle handicappers are paired.

WEEKLY CHARITY POT
An optional donation of $1 to the “Charity Pot” is to be made to
the starter on the first hole of play. The closest shot to the
pin by a contributor on the designated par 3 hole is the weekly
winner. Each week the “Charity Pot” is divided with the winner
receiving a check for ½ of total pot and ½ is retained for year
end distribution to local charities as chosen by the 9 Hole
Executive committee from player reccommendations each year.